v3.1.1 [18 August 2024] (Revised in 19 August 2024)

[Hotfix]
[*] The compass icon in the search tab of the Creative Inventory should be displayed correctly...
		But, in the beta/preview, it will display correctly when used with experimental bundle enabled.
[*] Added screenshot button in Pause screen, only visible in Beta/Preview.

[Additions]
[+] Added bundles support for experimental purposes! (Partially, only in v1.21.30 beta/preview)

[Changes]
[*] Global:
	- Updated only for v1.21.20 and v1.21.30 Beta/Preview.
[*] Play:
	- Singleplayer and Multiplayer menus are now individual, separate as Java Edition, except for Realms...
	- If you want to access Realms, just click on the upper right button of the multiplayer section.
[*] HUD:
	- The number of days played panel in the HUD should now appear in both the Release and Beta/Preview versions...
[*] Options:
	- Fixed a bug where some options didn't appear because it was assigned for beta/preview.
	- Added remaining options from v1.21.0 Release and v1.21.30 beta/preview.
[*] Progress:
	- Fixed a bug where required resource pack pop-up didn't appear in that version.

v3.1.0 [26 June 2024]

[Additions]
[+] PvP UI will now be implemented as a separate pack.
[+] HUD:
	- Added number of days played panel in HUD. (Enabled by gamerule)

[Changes]
[*] Global:
	- Updated for v1.21.0.
[*] Options:
	- Added 1 more gamerule toggle (number of days played).
	- Added reflections slider option for deferred sections.
	- Modified scroll menu top and bottom panel size, to match JE current version.
[*] Progress:
	- Added animated portal BG when entering Nether. (For The End will be added in the next version)

v3.0.2 [21 March 2024]

[Additions]
[+] Mixed UI will now be implemented as a separate pack.

[Removed]
[-] Unfortunately, "You died!" screen will automatically be removed permanently because the new Ore UI version will be implemented in BE v1.20.80.

[Changes]
[*] Play:
	- Fixed a bug where the panel content offset was incorrect in Minecraft Realms.
[*] Progress:
	- Change the size of loading percentage square in order to match the JE v1.20.5 snapshot.
	- Change the layout of the online warning screen to match the JE v1.20.5 snapshot.

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

v3.0.1 [10 March 2024]
[Changes]
[*] HUD:
	- Height limit texts now appear as action bar text instead of chat messages, thanks @agentms_ :D!
[*] Progress:
	- Fixed a bug where progress_popup was not appearing as expected when joining a server.

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

v3.0.0 [29 February 2024]

Note: Initial changes from previous generation.

However, it is not a big deal, it is just a small improvement than the previous version
with the new GUI system based on JE 1.20.2.

This is just a new beginning...

[Additions]
[+] New GUI Texture System from JE 1.20.5 Snapshots, but no every texture can have
		desired resolution automatically, still, you must review "_global_variables.json"!
[+] Crafter Redstone Screen (From 1.21 Snapshots).
[+] Customize Touch Controls (Experimental).

[Temporarily Removed]
[-] Legacy container screens (Villager v1 and Smithing Table v1)
[-] Realms Sections
Note: These screens will be back in the next update, otherwise... Ore UI version is probably implemented... D:

[Changes]
[*] Global:
	- To avoid errors when customizing touch controls, "$show_hud_while_inventory" in "_global_variables.json"
		is now disabled by default. I hope you understand! >_<
	- GUI Menu background texture is now darkened panel instead dirt block. However, with exception of menu scroll list,
	  full BG menu it's only limited for pre-game.
	- And speaking of this, for the moment the options menu design will remain similar to JE v1.20.3 with new integrated textures.
[*] Files:
	- The VDX custom UI data and textures are now only located in the "/uidx" folder.
[*] Progress:
	- File upload and download screen panels, including modals, are now fully centered.
[*] HUD:
	- Bed messages now appear as action bar text instead of chat messages, with the help of @agentms_.
		In the next version I will bring height limit texts in the action bar! ;D
[*] Chat:
	- On the chat screen, main BG are now in each message grid panel instead of the full scroll panel, to match the Java edition.
[*] Beacon Desktop:
	- Changed Diamond and Emerald icon offsets to match Java Edition.
	- The hover text panel for the confirm and cancel buttons has now been removed as it is no longer in Java Edition.
[*] Inventory with Recipe Book Desktop:
	- Fixed a bug when selecting a recipe while using controller cursor.
	- Selected recipe even if there's no ingredients to craft, the texture now is the same as red one.
	- Creative category text no longer appears in hover text panel.
[*] Smithing Table:
	- Input items overlay icons now have the same animations from Java Edition.
[*] Add External Server:
	- Text field option size is now between X=200 and Y=20, in order to match Java Edition.
	- Main Panel now re-modified with support for small phones.
[*] Command Block:
	- Text field option size is now between X=276 and Y=20, in order to match Java Edition.
	- Help texts removed, something new will be added in the future.
	- Added autocomplete buttons, but only for touch screens.
[*] Structure Block:
	- Text field option size is now between X=80 and Y=20, and for structure name, X=300 and Y=20, in order to match Java Edition.
[*] Death:
	- Re-named quit button text to "Title Screen", and the confirm popup panel is now different based from Java Edition.
	- But the main panel can't be hidden while confirm panel is shown... Sorry... :(
[*] Play:
	- Grid items are now improved! Making better support for controller.
[*] Options:
	- Controls options now have different sections depending which method do you use.
	- Now, some options like "Subscription", "Server" or other things that were in the top right are now invisible, but still accessible.
[*] Credits:
	- It has been updated, now the texts are based on Java Edition (in fact, it also has on Bedrock),
		but the data is now heavier! (More testing is still needed)